

No XP or treasure for Merlyn while he's busy hunched over dusty tomes learning how to become invisible. That means two meetings of the players to play the game. The GM can decide that this will take Merlyn away from adventuring for, say, two game sessions. Say our resident magic-user, Merlyn, wants to research the invisibility spell.

Here's an idea for how you can model this without entirely disrupting the game. More often, it's no obstacle at all - perhaps some money that must be spent for room and board, and nothing else. Of course, this can be an obstacle in the course of some games, when the group has a limited amount of time to crack a code or stop an invasion. The group merely schedules their next adventure for one month from now (in game time) and they go on their merry way. You can declare that the spell research will take a month of time, which is a month the magic-user cannot spend adventuring. "You'll have to slay the dragon without me, I'm busy." If you choose one pursuit, you miss out on another. In the "real world", we have to make trade offs in terms of time - you can study to become a doctor, or to become a lawyer, for example, but probably not at the same time. Magic-users should be able to get a palpable advantage from researching spells and making magic items. It occurred to me that the mechanic could also be used to balance adventurers belonging to organizations. Yesterday, I had an idea about how one could model a magic-user taking time off from adventuring to research spells or make magic items. Resistance to magic - 3% per level to divination, enchantment and illusion 1% per level to necromancy, transmutation, etc. Has bad eyesight from all the reading - easier to surprise Can recall ways to fight monsters ("Egad, I nearly forgot that ogres are allergic to dust mites") - while fighting a monster, but only if the group doesn't have what they need - they can use the method in future fights, though, and get a +1 to hit the monster Use magic scrolls to cast spells can always identify potions and scrolls "Julius Caesar, I choose you") - I figure this will work a little like an illusionist's shadow conjuration spells Can call up the ghosts of the past to help him (knowledge, fighting, etc. Collects dusty tomes, books, scrolls - carries them on his back, so he's hunched over - provides protection from back stabs This fellow will probably find his way into Esoterica Exhumed in a more fleshed-out form.

Today I had a few ideas for a class, which I present before in "thumbnail sketch" format, rather than fully realized. When I forget my phone at home, I usually spend lunch writing in a little notebook rather than reading.
